🎯 Features
=== PLAYER MANAGER ===
â–¡base
â–¡DroidScript
â–¡controller
â–¡horizontalRayCount
â–¡verticalRayCount
â–¡horizontalRaySpacing
â–¡verticalRaySpacing
â–¡maxSlopeAngle
â–¡collisions
â–¡Speed
â–¡ShootingCooldown
â–¡up
â–¡down
â–¡facingLeft
â–¡left
â–¡active
â–¡cooldownTimeRemaining
â–¡controller
â–¡horizontalRayCount
â–¡verticalRayCount
â–¡horizontalRaySpacing
â–¡verticalRaySpacing
â–¡maxSlopeAngle
â–¡playerShooter
â–¡ShootingCooldown
â–¡MaxAmmo
â–¡ChargeTime
â–¡currentAmmo
â–¡chargeTime
â–¡startCharge
â–¡startChargeParticles
â–¡cooldownTimeRemaining
â–¡timeBetweenTicks
â–¡playerHealth
â–¡MaxHealth
â–¡ImmunityTime
â–¡ShieldCooldown
â–¡immunityTimeRemaining
â–¡shieldCooldownTimeRemaining
â–¡beingDamaged
â–¡currentHealth
â–¡shieldActive
â–¡dead
â–¡timeBetweenTicks
â–¡Module
â–¡wallSliding
â–¡Dashing
â–¡scriptEnabled
â–¡FreshlyLanded
â–¡canAirDash
â–¡airJumpRemaining
â–¡groundSlam
â–¡reachedGroundSlamVelocity
â–¡Underwater
â–¡Activated
â–¡maxJumpheight
â–¡minJumpHeight
â–¡timeToJumpApex
â–¡GlideGravity
â–¡GroundSlamSpeed
â–¡accelerationTimeAirborne
â–¡accelerationTimeGrounded
â–¡moveSpeed
â–¡wallJumpClimb
â–¡wallJumpOff
â–¡wallLeap
â–¡TimeBetweenDashGhosts
â–¡TimeBetweenSlamGhosts
â–¡GroundSlamTimeNeeded
â–¡DashSpeed
â–¡wallSlideSpeedMax
â–¡wallStickTime
â–¡timeToWallUnstick
â–¡gravity
â–¡originalGravity
â–¡underwaterGravity
â–¡maxJumpVelocity
â–¡minJumpVelocity
â–¡velocityXSmoothing
â–¡wallDirX
â–¡FlinchAmount
â–¡slowTimeRemaining
â–¡originalSlideParticlesPosition
â–¡originalYVelocity
â–¡elapsedTimeSinceDashGhost
â–¡elapsedTimeSinceSlamGhost
â–¡elapsedGroundSlamTime
â–¡timeSinceRoomChange
â–¡m_frameCounter
â–¡m_timeCounter
â–¡m_lastFramerate
â–¡m_refreshTime
â–¡UseFixedUpdate
â–¡base
â–¡DroidScript
â–¡controller
â–¡horizontalRayCount
â–¡verticalRayCount
â–¡horizontalRaySpacing
â–¡verticalRaySpacing
â–¡maxSlopeAngle
â–¡collisions
â–¡Speed
â–¡ShootingCooldown
â–¡up
â–¡down
â–¡facingLeft
â–¡left
â–¡active
â–¡cooldownTimeRemaining
â–¡controller
â–¡horizontalRayCount
â–¡verticalRayCount
â–¡horizontalRaySpacing
â–¡verticalRaySpacing
â–¡maxSlopeAngle
â–¡playerShooter
â–¡ShootingCooldown
â–¡MaxAmmo
â–¡ChargeTime
â–¡currentAmmo
â–¡chargeTime
â–¡startCharge
â–¡startChargeParticles
â–¡cooldownTimeRemaining
â–¡timeBetweenTicks
â–¡playerHealth
â–¡MaxHealth
â–¡ImmunityTime
â–¡ShieldCooldown
â–¡immunityTimeRemaining
â–¡shieldCooldownTimeRemaining
â–¡beingDamaged
â–¡currentHealth
â–¡shieldActive
â–¡dead
â–¡timeBetweenTicks
â–¡Module
â–¡wallSliding
â–¡Dashing
â–¡scriptEnabled
â–¡FreshlyLanded
â–¡canAirDash
â–¡airJumpRemaining
â–¡groundSlam
â–¡reachedGroundSlamVelocity
â–¡Underwater
â–¡Activated
â–¡maxJumpheight
â–¡minJumpHeight
â–¡timeToJumpApex
â–¡GlideGravity
â–¡GroundSlamSpeed
â–¡accelerationTimeAirborne
â–¡accelerationTimeGrounded
â–¡moveSpeed
â–¡wallJumpClimb
â–¡wallJumpOff
â–¡wallLeap
â–¡TimeBetweenDashGhosts
â–¡TimeBetweenSlamGhosts
â–¡GroundSlamTimeNeeded
â–¡DashSpeed
â–¡wallSlideSpeedMax
â–¡wallStickTime
â–¡timeToWallUnstick
â–¡gravity
â–¡originalGravity
â–¡underwaterGravity
â–¡maxJumpVelocity
â–¡minJumpVelocity
â–¡velocityXSmoothing
â–¡wallDirX
â–¡FlinchAmount
â–¡slowTimeRemaining
â–¡originalSlideParticlesPosition
â–¡originalYVelocity
â–¡elapsedTimeSinceDashGhost
â–¡elapsedTimeSinceSlamGhost
â–¡elapsedGroundSlamTime
â–¡timeSinceRoomChange
â–¡m_frameCounter
â–¡m_timeCounter
â–¡m_lastFramerate
â–¡m_refreshTime
â–¡UseFixedUpdate
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