✅ Info
Enable Player Manager while you Run
□║ === PLAYER MANAGER === ║
□base
□_runProgress
□_moneyMultiplier
□_scoreMultiplier
□_runTime
□_scoreDelta
□k__BackingField
□k__BackingField
□_run
□_isAlreadyWin
□_follower
□_isFollowing
□_isFollowingDelay
□_appearTime
□_currentAppearTime
□_factories
□_pickupCar
□_isActivated
□_hittable
□_isRecovery
□_board
□_isActive
□_isRecovery
□_gravitable
□_roll
□_gravity
□_roll
□_rollEnd
□_jumpTimeoutDelta
□_fallTimeoutDelta
□_verticalVelocity
□_gravity
□_terminalVelocity
□_jumpTimeout
□_fallTimeout
□_rollable
□_jumpTimeoutDelta
□_fallTimeoutDelta
□_verticalVelocity
□_gravity
□_terminalVelocity
□_jumpTimeout
□_fallTimeout
□MoveSpeed
□RotationSmoothTime
□SpeedChangeRate
□FootstepAudioVolume
□JumpHeight
□Gravity
□JumpTimeout
□FallTimeout
□Grounded
□GroundedOffset
□GroundedRadius
□SprintSpeed
□TopClamp
□BottomClamp
□CameraAngleOverride
□LockCameraPosition
□_moveZ
□_isMovingX
□_movingXDir
□_movingDestination
□_movingXQueue
□_previousMovingDestination
□_cinemachineTargetYaw
□_cinemachineTargetPitch
□_speed
□_animationBlend
□_targetRotation
□_verticalVelocity
□_terminalVelocity
□_isPause
□_isFall
□_moveBackTarget
□_isDieBorder
□k__BackingField
□k__BackingField
🎯 Features
□base
□_runProgress
□_moneyMultiplier
□_scoreMultiplier
□_runTime
□_scoreDelta
□
□
□_run
□_isAlreadyWin
□_follower
□_isFollowing
□_isFollowingDelay
□_appearTime
□_currentAppearTime
□_factories
□_pickupCar
□_isActivated
□_hittable
□_isRecovery
□_board
□_isActive
□_isRecovery
□_gravitable
□_roll
□_gravity
□_roll
□_rollEnd
□_jumpTimeoutDelta
□_fallTimeoutDelta
□_verticalVelocity
□_gravity
□_terminalVelocity
□_jumpTimeout
□_fallTimeout
□_rollable
□_jumpTimeoutDelta
□_fallTimeoutDelta
□_verticalVelocity
□_gravity
□_terminalVelocity
□_jumpTimeout
□_fallTimeout
□MoveSpeed
□RotationSmoothTime
□SpeedChangeRate
□FootstepAudioVolume
□JumpHeight
□Gravity
□JumpTimeout
□FallTimeout
□Grounded
□GroundedOffset
□GroundedRadius
□SprintSpeed
□TopClamp
□BottomClamp
□CameraAngleOverride
□LockCameraPosition
□_moveZ
□_isMovingX
□_movingXDir
□_movingDestination
□_movingXQueue
□_previousMovingDestination
□_cinemachineTargetYaw
□_cinemachineTargetPitch
□_speed
□_animationBlend
□_targetRotation
□_verticalVelocity
□_terminalVelocity
□_isPause
□_isFall
□_moveBackTarget
□_isDieBorder
□
□
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