Anime Girls Sun of a Beach


Latest Update: 04.04.26
🎯 Features
□║ [X] □=== WEAPON MANAGER === ║
□║ [X] □base ║
□║ [X] □_shootFrequency ║
□║ [X] □isInfinityAmmo ║
□║ [X] □_ammo ║
□║ [X] □projectilesPerShot ║
□║ [X] □dispersion ║
□║ [X] □quadDispersion ║
□║ [X] □velocity ║
□║ [X] □damageByDistance ║
□║ [X] □_minDamageDistance ║
□║ [X] □_maxDamageDistance ║
□║ [X] □_minDamage ║
□║ [X] □_maxDamage ║
□║ [X] □testShootEffect ║
□║ [X] □<_nextShootTime>k__BackingField ║
□║ [X] □<_nextEmptyClipTime>k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □autoShotOnFinishCharge ║
□║ [X] □chargeSpeed ║
□║ [X] □chargeDamageMultiplier ║
□║ [X] □changeVelocityByCharge ║
□║ [X] □chargeVelocityMultiplier ║
□║ [X] □automaticWeapon ║
□║ [X] □reloadTime ║
□║ [X] □reloadOneByOne ║
□║ [X] □_clipSize ║
□║ [X] □dontUseReload ║
□║ [X] □autoReload ║
□║ [X] □autoReloadStyle ║
□║ [X] □ammoID ║
□║ [X] □moveSetID ║
□║ [X] □upperBodyID ║
□║ [X] □shotID ║
□║ [X] □reloadID ║
□║ [X] □equipID ║
□║ [X] □alignRightHandToAim ║
□║ [X] □alignRightUpperArmToAim ║
□║ [X] □raycastAimTarget ║
□║ [X] □useIkAttacking ║
□║ [X] □disableIkOnShot ║
□║ [X] □useIKOnAiming ║
□║ [X] □cameraStability ║
□║ [X] □recoilRight ║
□║ [X] □recoilLeft ║
□║ [X] □recoilUp ║
□║ [X] □onlyUseScopeUIView ║
□║ [X] □useUI ║
□║ [X] □scopeID ║
□║ [X] □scopeShootAnimationWeight ║
□║ [X] □scopeZoom ║
□║ [X] □backGroundScopeZoom ║
□║ [X] □keepScopeCameraRotationZ ║
□║ [X] □isAiming ║
□║ [X] □usingScope ║
□║ [X] □isSecundaryWeapon ║
□║ [X] □k__BackingField ║
□║ [X] □<_charge>k__BackingField ║
□║ [X] □testTime ║
□║ [X] □=== PLAYER MANAGER === ║
□║ [X] □Base ║
□║ [X] □isImmortal ║
□║ [X] □_currentHealth ║
□║ [X] □_maxHealth ║
□║ [X] □_healthRecovery ║
□║ [X] □_healthRecoveryDelay ║
□║ [X] □fillHealthOnStart ║
□║ [X] □_currentHealthRecoveryDelay ║
□║ [X] □k__BackingField ║
□║ [X] □currentStamina ║
□║ [X] □_staminaRecovery ║
□║ [X] □_maxStamina ║
□║ [X] □currentStaminaRecoveryDelay ║
□║ [X] □_sprintStamina ║
□║ [X] □_jumpStamina ║
□║ [X] □_rollStamina ║
□║ [X] □crouchHeightReduction ║
□║ [X] □crouchColliderRadius ║
□║ [X] □crouchHeadDetect ║
□║ [X] □_speedMultiplier ║
□║ [X] □rotateByWorld ║
□║ [X] □moveForwardInFree ║
□║ [X] □_locomotionType ║
□║ [X] □disableAnimations ║
□║ [X] □useRootMotion ║
□║ [X] □useLeanMovementAnim ║
□║ [X] □leanSmooth ║
□║ [X] □useTurnOnSpotAnim ║
□║ [X] □turnOnSpotSmooth ║
□║ [X] □randomIdleTime ║
□║ [X] □ignoreAnimatorMovement ║
□║ [X] □useContinuousSprint ║
□║ [X] □sprintOnlyFree ║
□║ [X] □customFixedTimeStep ║
□║ [X] □jumpWithRigidbodyForce ║
□║ [X] □jumpAndRotate ║
□║ [X] □jumpTimer ║
□║ [X] □jumpStandingDelay ║
□║ [X] □jumpCounter ║
□║ [X] □inJumpStarted ║
□║ [X] □_jumpHeight ║
□║ [X] □_airSpeed ║
□║ [X] □_airSmooth ║
□║ [X] □_extraGravity ║
□║ [X] □_limitFallVelocity ║
□║ [X] □_ragdollVelocity ║
□║ [X] □_fallMinHeight ║
□║ [X] □_fallMinVerticalVelocity ║
□║ [X] □_fallDamage ║
□║ [X] □useRollRootMotion ║
□║ [X] □rollTransition ║
□║ [X] □rollHeightReduction ║
□║ [X] □rollColliderRadius ║
□║ [X] □rollControl ║
□║ [X] □_rollSpeed ║
□║ [X] □_rollRotationSpeed ║
□║ [X] □_rollUseGravity ║
□║ [X] □_rollUseGravityTime ║
□║ [X] □_timeToRollAgain ║
□║ [X] □_noDamageWhileRolling ║
□║ [X] □_noActiveRagdollWhileRolling ║
□║ [X] □_isGrounded ║
□║ [X] □groundCheckMethod ║
□║ [X] □groundDetectionDistance ║
□║ [X] □useSnapGround ║
□║ [X] □snapPower ║
□║ [X] □groundMinDistance ║
□║ [X] □groundMaxDistance ║
□║ [X] □stopMoveRayDistance ║
□║ [X] □stopMoveMaxHeight ║
□║ [X] □stopMoveCheckMethod ║
□║ [X] □_useSlopeLimit ║
□║ [X] □_slopeLimit ║
□║ [X] □_stopSlopeMargin ║
□║ [X] □_SlopeSidewaysSmooth ║
□║ [X] □_slopeMinDistance ║
□║ [X] □_slopeMaxDistance ║
□║ [X] □_slopeLimitHeight ║
□║ [X] □_slopeSidewaysSmooth ║
□║ [X] □steepSlopeAhead ║
□║ [X] □_useSlide ║
□║ [X] □_slideDownVelocity ║
□║ [X] □_slideDownSmooth ║
□║ [X] □_slideSidewaysVelocity ║
□║ [X] □_SlidingEnterTime ║
□║ [X] □_slidingEnterTime ║
□║ [X] □_RotateSlopeEnterTime ║
□║ [X] □_rotateDownSlopeSmooth ║
□║ [X] □_rotateSlopeEnterTime ║
□║ [X] □_useStepOffset ║
□║ [X] □_stepOffsetMaxHeight ║
□║ [X] □_stepOffsetMinHeight ║
□║ [X] □_stepOffsetDistance ║
□║ [X] □_stopMoveWeight ║
□║ [X] □_sprintWeight ║
□║ [X] □groundDistance ║
□║ [X] □debugWindow ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □_isSprinting ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □isRolling ║
□║ [X] □isJumping ║
□║ [X] □isInAirborne ║
□║ [X] □isTurningOnSpot ║
□║ [X] □isSwimming ║
□║ [X] □customAction ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □<_isStrafing>k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □k__BackingField ║
□║ [X] □randomIdleCount ║
□║ [X] □=== MONEY === ║
□║ [X] □=== WAVE MANAGER === ║
□║ [X] □No description ║
□║ [X] □enemiesRemain ║
□║ [X] □waveIndex ║
□║ [X] □enemiesSpawned ║
□║ [X] □totalEnemiesToSpawn ║
□║ [X] □playerDamaged ║

Enjoy the game! 🎮

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File Description Date added File size Downloads
rar Sun of a Beach 15. May 2026 10:51 22 KB 0
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