=== PLAYER MANAGER ===
â–¡Base
â–¡Health
â–¡MaxHealth
â–¡healthRegenCount
â–¡HealthRegenIntervalWhenNeedsAreFull
â–¡Armor
â–¡Stamina
â–¡currentStaminaBonus
â–¡MaxStamina
â–¡StaminaCostPerDodge
â–¡Fatigue
â–¡MaxFatigue
â–¡FatigueReductionInterval
â–¡noFatigueReduction
â–¡FatigueDeclineFactor
â–¡FireFatigueRestoration
â–¡fatigueCount
â–¡fatigueIncreaseCount
â–¡Sanity
â–¡MaxSanity
â–¡Hunger
â–¡MaxHunger
â–¡HungerThirstReductionInterval
â–¡HungerThirstDeclineFactor
â–¡hungerThirstCount
â–¡Thirst
â–¡MaxThirst
=== Damage manager ===
â–¡CritChance
â–¡CritDamage
â–¡BowDamage
â–¡RifleDamage
â–¡AxeDamage
â–¡RangedDamage
â–¡MeleeDamage
â–¡BaseDamage
=== Misc ===
â–¡heartbeatSoundCounter
â–¡ImprovedWells
â–¡ScoutingSpeed
â–¡PricesImprovement
â–¡GrowSpeed
â–¡FireBurnTime
â–¡CookedMealQuality
â–¡MostWantedDamagePercent
â–¡PermanentProtectionAgainstCold
â–¡TemporaryProtectionAgainstCold
â–¡EquippedEquipmentLevel
â–¡EquipmentLevelMax
â–¡CurrentClimate
=== INVENTORY MANAGER ===
â–¡Base
â–¡InventoryMaxSize
â–¡MaxItemStack
â–¡DropDelay
â–¡dropDirection
â–¡dropCounter
â–¡_items
â–¡[0-9]Item
â–¡_firstChar
â–¡Rarity
â–¡Price
â–¡Stack
=== FUNCTIONS ===
â–¡=== EASY FILL TILE PROGRESS
â–¡=== NO CRAFTING REQUIREMENTS
â–¡=== UNLOCK ALL BLUEPRINTS
â–¡=== WORKBENCH ALLWAYS NEAR
â–¡=== WORKBENCH MAX. LEVEL
â–¡=== SHELTER MAX. LEVEL